![]() ![]() The arcane energy that you install in your weapon help guide your attacksīenefit: when using the arcane strike feat you are considered proficient with whatever weapon you use along side the feat (even if it's an improvised weapon). Requirement: arcane strike, Ability to cast arcane spells at caster level 4. I'm not trying to be a jerk or contrarian, I'm honestly wondering what enhancements Arcane casters who succeed through weapon attacks want while employing Arcane Strike. Need special effects when you hit while using Arcane Strike? There's feat chains through other combat feats to deliver Shaken, prompt Combat Maneuvers with successful hits, and so on. Attack plus damage bonus? Be a Magus, spend Arcane Pool points, or take 2 levels of Warpriest and Fervor/Divine Favor. So, what do you want this feat to do? More damage with weapons? Power Attack, but then there's a penalty to attacks. This feat DOES however allow all weapon attacks to overcome Magic DR but again, if your GM is using WBL, this is probably only necessary until about L4. Now, bear in mind, this feat is based on Caster Level and requires your PC cast Arcane spells.Īre there any damage spells among the Arcane caster lists? Yes, so even martial-types like Magus doesn't really NEED a Swift action bonus to damage. What support do you think is missing for Arcane Strike? It's a Swift action that delivers no penalty to AC or Attack bonus while delivering a small 1- 5 damage bonus on all weapon attacks. The vigilante archtype of warlock can take the arcane striker talent which give arcane strike and later on add other stuff to it (like flaming\holy etc). only work on constructs as far as i see, and are taken instead of talents. The rogue archtype of construct saboteur can add riding effects to his arcane strike (which he gain as a class ability with effective cl = class level). The fighter's archtype of dragonheir scion get arcane strike (but no cl so always at 1 damage) and later get to add 1d4 energy damage that match's his dragon type to it. You can use infused spell cartridge feat to add a spell to the shot as well. the shots deal 1d4 per cl force damage beside the arcane strike damage. The spell cartridge feat allow to shoot a gun with force 'shots' while using arcane strike with it. The teamwork feat electric discharge allow for extra 1d4 electric damage with arcane strike after team casting electric spells by both team members. (maybe since it can also make it's cards into darts that feat isn't necessary.) The Deck of the Hellwasp's Sting also double the damage but doesn't call for the deadly dealer feat. The deck of silvering fate double any arcane strike damage done with the cards if used along deadly dealer feat. The gloves of arcane strike let you add the arcane damage to aid another bonus or deal it to adjacent enemies of your target (super fun for ranged attacks). So an arcane strike that does up to 5 damage at level 20 would do 10/ 15/ 20 depending on the vital/improved/greater feat used. as there are many classes and class abilities that grant it or something similar.Ī bloodrager with blooded arcane strike that uses vital strike multiply the arcane strike along with the weapon damage. i did not list every way to gain it or use it with things that normally do not work with it. The following is a list of abilities\items that add stuff to the normal arcane strike. ![]()
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