![]() Notably, the player can only dig a hole to the sides, and not directly underneath himself. Floors may also contain trapdoors, through which the player and guards will fall, and bedrock, through which the player cannot dig. Unlike guards, the player's character may not climb up out of a hole, and will be killed if it fills before he can escape by other means. A trapped guard who cannot escape a hole before it fills is consumed, immediately respawning in a random location at the top of the level. Over time, floors dug into will regenerate, filling in these holes. Should a guard be carrying a bar of gold when he falls into a hole it will be left behind, and can be retrieved by the player. The player can dig holes into floors to temporarily trap guards and may safely walk atop trapped guards. Levels feature a multi-storey, brick platform motif, with ladders and suspended hand-to-hand bars that offer multiple ways to travel throughout. There are 150 levels in the game which progressively challenge players' problem-solving abilities or reaction times. After collecting all the gold, the player must travel to the top of the screen to reach the next level. ![]() The player controls a stick figure who must collect all the gold in a level while avoiding guards who try to catch the player. ![]() It contained 24 remixed levels from the 150 original levels. In 1984, Irem developed an arcade conversion of Lode Runner. Lode Runner is a puzzle video game, first published by Brøderbund in 1983. ![]()
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